Juno: Capture Point 4 (det wall entrance)
If you follow the path to the right, you'll end up at the house where a demoman can open up a wall to allow a big jump to the last cap. Here is the outside of the house:

Here you can see inside the room where the sign indicates the wall can be opened by a det pack:

Once the spot is detpacked open, you can see a gap across which are the Juno headquarters where the defenders respawn. This is the launch point where a flag carrier should be boosted across the gap, to the left across the defender's yard onto the cap:

Here is another view where you can see both the launch point and the cap on the right. It makes for a spectacular capture!

Here is a view of the cap 4 yard from the defender's point of view:

Finally, here is what a defending sniper would see from his perch overlooking the breach:

Here you can see inside the room where the sign indicates the wall can be opened by a det pack:

Once the spot is detpacked open, you can see a gap across which are the Juno headquarters where the defenders respawn. This is the launch point where a flag carrier should be boosted across the gap, to the left across the defender's yard onto the cap:

Here is another view where you can see both the launch point and the cap on the right. It makes for a spectacular capture!

Here is a view of the cap 4 yard from the defender's point of view:

Finally, here is what a defending sniper would see from his perch overlooking the breach:

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